Children. Rubbish. The only advantage they have on adults is the fact they’ll win at life, due to dying later. Plus telly is better these days. No ‘Ceefax’ mornings for them.

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“I went to the Videogame Nation exhibition in Manchester, at the Urbis, yesterday. Not bad but I would have been pissed off if I had paid money to get into it. One interesting bit is the ‘Design your own game cover’ bit, where they have a stack of A4 paper and some felt tips. This is ‘Cooking Mama with Sonic’ by Libby, age 7.”

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“‘R U as speedy as Sonic?’, by Rachel from Billingham”.

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“‘Where is F-Zero?!’, by Anonymous”.

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“‘Single Working mother 2′, by some pervert. Other highlights included an area marked ‘Over 18s only’ that I saw a kid, probably about 12 year old, corrupting his mind with GTA4, and LittleBigPlanet with a broken PS3 controller” – LewieP.

ARTISTIC REVIEW:

video-game-nation-sonic-1REVIEW: Clever awareness of brand extensions from Libby, who shows a great eye for the sales potential of mass-market tie-ups with this genre-defying creation. Her canny emphasis on Sonic would open up the ‘Mama’ brand to an entirely new audience of SEGA and Sonic fans, helping the series earn new followers – and could lead to special editions featuring the likenesses of other games characters. Libby has not just suggested a piece of boxart, she has broken down the staid boundaries and smashed through the limits of conventional thought that would contain and limit the entire industry.

video-game-nation-sonic-3 REVIEW: Where indeed? The question posed by Anonymous here is one being asked by myriad Nintendo fans the world over, as they attempt to convince themselves they’re happy playing Wii Fit. Where’s F-Zero? Where next for Nintendo now it’s ditching – and seemingly embarrassed by – its traditional userbase? Where next, perhaps, for the viewer, who, feeling disenfranchised by Nintendo’s sudden change in direction, may be left questioning their personal place and relevance to the modern games industry?

video-game-nation-sonic-2REVIEW: The question bursts through the artwork and attacks the subconscious of the would-be gamer. Am I as fast as Sonic? Would this game tell me? Could this game educate AND entertain me? By focussing on the unarticulated insecurities of the viewer, Rachel both challenges and reassures the viewer that, yes, they may well not be as ‘fast’ as Sonic but the ability to reach one’s own potential personal ‘top speed’ lies within us all and simply requires an adequate catalyst to release it. Could this game be that catalyst? Could ‘R U as Speedy as Sonic?’ be the trigger that leads to a physical and emotional uplift for the player, ushering in a positive new era for their entire life outlook? An extremely powerful piece.

video-game-nation-sonic-4REVIEW: Would.