Oh dear, oh dear, oh dear. Sony fanboys have been desperate for a ‘technical edge’ to boast about since the PS3 launch and IGN’s review of GTA IV was it. Briefly. Unfortunately, the “subtle, soft warmth” of the PS3 version turns out to be the SHOCKING revelation that the game only runs in 640p and can’t even manage any anti-aliasing. That means it is doing close to 30 percent less work just to maintain its lower-than-the-360-version-framerate. Cue lots of forum comments from PS3 owners along the lines of “Oh, well I prefer the soft, hazy, blurry look anyway” etc. Now you know why all the publicity shots were from the 360 version. Next.