A MAN’S CONCEPT FOR NEW SONIC – BASED ON SONIC CD
It’s called Return to Little Planet. It’s based on Sonic CD, which should be the masterplan for life, not just video games.
“In my spare time I knocked up a rough idea of a direction they could go in. And you guys are the reason I posted it. Sorry there’s no nods to you. It was done before I found you, but I could always re-edit the opening foreword for you! I was hoping you guys most of all could appreciate what I’m thinking here :)” – SuperSonicSamurai.
“Part 2 if your interested! Can’t figure out why you can only watch part 2 in decent quality. Oh and sorry about the small resolution, I was new to the editing thing. Doubt anyone’s that bothered anyway!”
filed in Uncategorized on Jan.21, 2009
January 21st, 2009 on 2:11 pm
This actually looks pretty cool, apart from the slow motion parts. Why can’t the actual Sonic games be more like this?
January 21st, 2009 on 2:24 pm
An “A” for effort!
*triumphant Sonic Unleashed theme plays*
An “E” for spelling…
*less majestic counterpart to Sonic Unleashed theme plays*
I’ve only watched the first part so far but as a concept I like it! Not sure about the story though:
“Your friend Tails and your girlfriend Amy… ARE DEAD!”
“She’s NOT my girlfriend!”
Yeah… That’s real classy, Sonic!
January 21st, 2009 on 2:26 pm
The Sonic game Sega should have made about 10 years ago.
If Sega don’t stop raping my childhood obsession, I’m going to create a Sonic rip-off and show them how to do it.
January 21st, 2009 on 2:40 pm
This instead of Kaz Hirai’s latest attempt at newspeak? Come on man, I thought you’d have had a field day with that one…
January 21st, 2009 on 2:52 pm
3D Sonic Games don’t work
January 21st, 2009 on 2:53 pm
If it’s based on Sonic CD, how come it’s squares everywhere instead of triangles?
HMMMM?!?
January 21st, 2009 on 3:38 pm
SuperSonicSamurai clearly wants to do a Saturn port of his game and since the Saturn is much happier drawing quads he went for a cubic theme.
January 21st, 2009 on 4:03 pm
It’s good, but it’s not right.
January 21st, 2009 on 4:17 pm
Makes me think that 3d sonic games don’t have to be bad as a rule.
January 21st, 2009 on 4:32 pm
i think that was amazing, and serious kudos to the guy involved!
It just reminded me of how awesome the whole sonic concept used to before any of the 3d games.
It seriously has so much potential especially on the powerful consoles available today.
Huge environments, blistering speeds, and non stop action… it seems so simple yet hasn’t really worked yet.
If honestly don’t see segas logic with sonic at the moment…
Oh and Zorg, please please change the title picture, that shitty sonic is so depressing. Get some blue sky up in this shit yo’.
tl;dr – i liked
January 21st, 2009 on 4:46 pm
not bad. hilarious the way there was less glitching than the actual retail release of SONIC 06. and yeah get rid of the sonic crying pic. unleashed wasent all that bad, give sonic a chance i dont understand the whole ditching of sonic over unleashed. did you completely skip SONIC 06 or something, that was the true abomination.
January 21st, 2009 on 5:45 pm
would
January 21st, 2009 on 6:01 pm
There’s a couple of nice things in there, but no thanks. I’m still crossing my fingers for a Mega Man 9 style retro Sonic game…
January 21st, 2009 on 6:40 pm
What’s this Sonic 06 everyone keeps talking about? Is it the one with the hilariously-long loading times?
January 21st, 2009 on 7:23 pm
@Helverde – It’s on the DS, and it’s called Sonic Rush. Best Sonic game of the millenium, that.
January 21st, 2009 on 9:34 pm
I don’t get it.
Barring the slow-mo sections, this is just Sonic Adventure.
Also, I’m not sure how well thought out it is. For example, if the player can only follow the brown paths as in the video, then it’s just an Unleashed-style on-rails affair. If the player can go anywhere (as the level design suggests), then what stops the player from just running along the hills “as the crow flies” and avoiding all the actual gameplay?
Also, since all the jumping is done from the back view, how does the player judge distance? Adding a homing attack would make the game effectively play itself, and moving the camera would inevitably lead to glitching.
January 22nd, 2009 on 12:31 am
Gah – i just couldnt watch it! As a chap who does 3d for a living, it was just painful to watch. Nice idea and ambition, but trying to make a good 3d sonic game is like trying to *insert something impossible and comical here*
January 22nd, 2009 on 2:07 am
Why the fuck does everyone tend to forget that the Sonic Adventure games are GOOD. Goddamn.. It took some guns (Shadow the Hedgehog) and ONE bad game (06) to ruin Sonic’s reputation and send it all over the place!
Unleashed was pretty good, take off that stupid header Zorg.. makes us look like a bunch of grown man playing kids games.
…oh wait
As for these videos, man.. some great ideas in there. With some work by a talented development team (say.. Am2) this could potentially turn out fucking sweet!
Although the “free-roaming” thing doesn’t feel quite right.. But a great idea overall never the less.
January 22nd, 2009 on 4:33 am
"If the player can go anywhere (as the level design suggests), then what stops the player from just running along the hills "as the crow flies" and avoiding all the actual gameplay?"
^This. I have a friend who clamors for someone to try a fully free-roaming Sonic, and this is why it wouldn't work. Plus, it would not be Sonic anymore but instead Jak & Daxter/Mario 64/insert generic 3D open world platformer of your poison here. Ironically, I find the adventure fields of Sonic Adventure awesome to goof off in, but those are in contained doses, not an entire game.
"Adding a homing attack would make the game effectively play itself"
You almost have a point with this, but I don't see a problem with having it. It's not like it takes a ton of processes out of the flow of gameplay when done right.
Admittedly, Tails and Knuckles in SA1/Knuckles and Rouge in SA2 got along rather well without it, but, they played a little differently…more to the point, a largely straight-up, few-or-no-frills conversion of the 2D mechanics – potential for high speeds and all – into 3D space is plain dysfunctional. I believe that's a fact they came to in the making of Sonic Adventure, which led them to creating the Homing Attack. It's not as unecessary as it may seem.
Also, Sonic 3D Blast (Flickies' Island for you Yurop-eans) didn't have these problems because it was isometric, but (despite my enjoyment of the game) I take it none of you especially want to go back to that.
Sonic Unleashed was not great. Very sloppy in fact. Almost every single problem with it feeds back into that damn EXP system in some way. They cut a lot of corners.
January 22nd, 2009 on 4:42 pm
Sonic CD remake = awesome
Sonic CD 3d remake = good
Sonic with sunglasses = okay
Sonics running animation = okay
"His world" istead of Richard Jaques "Super Sonic Racing"
=> EPIC FAIL
January 22nd, 2009 on 7:21 pm
SONIC 06 is the first Sonic The Hedgehog game released on the 360 in November 2006. Yes, the one with the loading times that are so awful, they make you want to jab a pencil into your own face
January 23rd, 2009 on 5:34 pm
rofl, this uses the Ghost in the Shell soundtrack.
January 26th, 2009 on 1:28 am
Fail.
1) It’s 3D
2) It has quick time events
January 26th, 2009 on 9:43 pm
Haha, I love how many 3D fan made Sonic games there are. None of them will work, and despite the Sonic Team bashing, they won’t ever be as good as anything they could do.
Sonic Unleashed was 15% good (the daytime stages) so let’s be happy with that.