OH YEAH, AND SPACE MICHAEL
“Space Michael” was the second best thing he ever did, just behind that dance move where he would stand upright then lean really far forward as if his feet were glued to the ground.
That was miles better than the moonwalk as normal people couldn’t replicate it. It was probably done with wires.
Of all the Dreamcast games, it’s Space Channel 5 that makes us the most sad and confused about why it wasn’t a huge success. Non-frightening assertive female lead, great music, dumbed-down rhythm action, celebrity endorsement – IT WAS JUST VERY FAR AHEAD OF ITS TIME.
filed in RUBBISH YOUTUBE-BASED UPDATES on Jun.26, 2009
June 27th, 2009 on 12:23 am
I liked the moonwalk better simply because it didn’t require special shoes and a hidden peg on the floor ala the ‘lean move’.
http://gadgets.boingboing.net/2009/06/25/michael-jacksons-pat.html
PS. To this day I can still still do the moonwalk better than michael jackson (live or dead).
June 27th, 2009 on 1:25 am
I tried to love Space Channel 5 but I was always so utterly crap at it. I think it needed to be dumbed down with on-screen prompts for people like me who have no rhythm.
June 27th, 2009 on 1:52 am
Someone likes to copy of retro ign dont they???
June 27th, 2009 on 7:51 am
Space Channel 5 was too fucking hard.
June 27th, 2009 on 11:10 am
Space Channel 5 was not hard. Space Channel 5 Part 2 was a bit harder, but only because the rubbish Dual Shock controllers weren’t as awesome as the Dreamcast’s. You all just have no rhythm.
June 27th, 2009 on 12:07 pm
Can everybody stop talking about Michael Jackson as of Monday? I’ve had enough of having to use the breaking news feed at the top of newpaper websites to find out about proper things because the headline links are all soppy poo squirts about Jacko (Germaine Greer’s pretentious shite in the Guardian today will make you angry to the point of destruction). Unless you find evidence of Jackson impersonating a spiral, in which case I’m all for it. Spirals change everything.
June 27th, 2009 on 12:24 pm
Sometimes things just don’t sell like you want them to :(
June 27th, 2009 on 1:39 pm
Oh dear. I found Space Channel 5 very, very easy. I’ll have to add “has natural rhythm” to my CV. I think the key was to always aggressively nod your head while playing, making it your own personal metronome.
And the lack of on-screen visual cues was another stroke of genius. It left your eyes free to watch the graphics, rather than stare at a small collection of scrolling dots and arrows.
June 27th, 2009 on 10:51 pm
The annoying “Background plate changes about 1 frame before polygons do” issue really bugged the crap out of me.
That, and the fact that SC5 had about.. oooh.. 1 musical track! Which wasn’t really a lot for a music game!
I bought it, and I liked it, but I wasn’t impressed.
..
But it was still worth a purchase!
June 28th, 2009 on 4:06 pm
SC5 (especially Part 2) is on my list of my most favourite games ever created. That said, there were some terrible timing issues with the game, such as the background FMVs going out-of-sync with the gameplay, the secret areas requiring you to play intentionally-badly in very specific areas without getting a game over, and the secret areas themselves being even more out of sync as if someone didn’t even bother to playtest them.
Not to mention that some costumes required things like 30 hours gameplay time, despite the game being completable in just over one hour, meaning you’d have to play it over 25 times to unlock everything, and the secret commands in Part 2 apparantly being synched to the Japanese voices instead of the English ones, making a few incredibly hard to trigger. Then there was the matter of my having to import it from Australia for the PS2 because they never released Part 2 in the UK.
Yet somehow, despite all of its flaws, it’s still one of my most favourite games for its sheer amount of style and care-free fun. That is the former wonders of Sega.