LITERALLY PARTY EXACTLY LIKE IT IS THE YEAR 1999
Sonic Adventure’s out for those new machines lots of people bought, this September. Relive the moment at which Sonic turned to shit, with glitchy loops, incomprehensible hub levels, an army of pointless peripheral characters, awful “rails” levels, painful perspective switches and much, much more.
The mistakes made here were so large and all-encompassing, we’re still seeing them being made today. Read about it here.
filed in "NEWS", ACTUAL GAMES on Sep.01, 2010
September 1st, 2010 on 10:41 am
So, I should be grateful my 360 packed up recently then, yes?
September 1st, 2010 on 11:02 am
A PSP version would fix all the problems. ;)
September 1st, 2010 on 9:26 pm
I actually remember trying sonic adventure out while on holiday in America… it was so “good” and i was so “inspired” by how “amazing” the game was that I spent the rest of the holiday buying snes and “genesis” games and pretending to myself that the irrevocable shitness of 3d gaming would just be a fad and that eventually everyone would just go back to 16 bit consoles as god intended.
September 1st, 2010 on 10:10 pm
I gave up upon getting to a level where I had literally no control whatsoever over the character.
It’s OK to say that now, isn’t it, under the 10-year disclosure rules?
September 2nd, 2010 on 1:03 am
In that case, can I also say that I have both this and the 2nd one, and Shenmue and haven’t really played any of them? I’m not even really any good at Sonic.
I kind of prefer Outrun.
(this is where I find out it’s a clever ploy by Zorg to weed out any dissenters and I’m first up against the wall (and not in a good way))
September 2nd, 2010 on 10:23 am
This may sound odd, but I can honestly say that I really, really liked Sonic Adventure. And that was the extra-glitchy Japanese one. When not spazzing out, the game was beautiful, and had well-constructed levels. And the giant chaos emerald bosses. I loved the hub levels and the Chao were great. I had some on my MVS and used to play the minigames a fair bit. The soundtrack was decent. I’ve even been tempted to go round my mum’s house to retrieve my dreamcast to play it again, but then I’d have to talk to my mum for (at least) a couple of hours :(
September 3rd, 2010 on 12:33 am
@Hrrumph: You are not alone, I actually really liked Sonic Adventure too. I think it was huge amounts of fun, well polished and thought it was critically underrated.
As a Dreamcast game, I thought it was second only perhaps to Shenmue (and possibly Soulcalibur and the at-the-time-epic PSO). Oh and the Japanese import of Sega GT (which was the BEST RACING GAME EVER – EVER EVER – EVER). It’s so good I still have it, even though I no longer have a Dreamcast that can play it.
Anyway, Sonic Adventure was in my top 5, and replayed sections even once complete.
Didn’t like Crazy Taxi even slightly (on top of what I pulled over on Idiot Toys this week I’ll probably get perma-banned for saying that).
Despite playing Shenmue obsessively (including, when first I got it home, for 48 hours straight, only stopping for toilet breaks and to answer the door to the pizza delivery man) I never managed got to the end, there was just too much to do (i.e. Space Harrier, Hang On, darts).
I decided I cared more about playing games in the arcade and collecting plastic trinkets than saving up money to rescue my sister trapped in sex slavery in Hong Kong / Tokyo (or whatever had happened to her).
I really should read up what happened. I expect she died tragically of a drugs overdose at the hands of Mixed Race Ethnic Gangsters or something.