PEOPLE WE FEEL SORRY FOR: #1

Anyone who has to be enthusiastic about the launch of third-party console accessories as their main job.

Putting jokes in the ALT TAG field started out as a bit of fun but has now become a massive burden. People using Firefox can't even read them for God's sake. Why do we ALWAYS make things hard for ourselves?

#2: The kind of people who keep things in special cases.

GAMERS QUEUE TO SEE/BE NEAR REAL WOMAN

Look, she’s smiling like she doesn’t mind! This is Natalie Denning at the launch of Playboy: The Mansion, and the reason she doesn’t mind is because she’s used thick, industrial make-up to paint on a pretend face over her real face, so no one she knows will ever recognise her.

The old I'll-put-my-hands-on-my-knees-to-see-her-saggy-over-inflated-tits-better trick

This man is clearly old enough to know better.

They're never going to impress her taking photos with a phone. They need a proper camera like the one we used. It didn't actually impress her, but we felt more confident knowing we looked a bit like a proper journalist

We love taking ironic photos of people taking photos. Our ambition is to take a photo of someone taking an ironic photo of people taking photos. One day we will, probably at the next games show we’re made to go to. You wait.

No, you can't see anything because you were standing too far away

The caption for this photo is “Shouldn’t you pikey greasebuckets be serving in McDonalds at this busy lunchtime period instead of taking low-res photos of pretend women from too far away, you WEASELS?”

The real caption for this photo will be provided by 'Dmark' in the UKR forum

The caption for this photo is “We hate the modern world and want to die”

ARTHUR C. CLARKE’S UNEXPLAINED GAMING PHENOMENA #1

50 CENT GAME QUIZ WINNER!

The winner of last week’s quiz is Mr P Hall, who correctly guessed the answer.

The correct answer was: (c) We’d rather hammer our own balls down to a pulp.

NEW GAMES JOURNALISM: A CLARIFICATION

The previous post isn’t an “ironic defense” of New Games Journalism, it’s us saying “New Games Journalism” is a bag of old shite. Just so you know.

NEW GAMES JOURNALISM —
Our seven-point manifesto on why it’s shit

“New Games Journalism” is a way of writing about games centred around how GREAT the writer is, how long he can write for in one go and how many books he knows about and films he’s seen.

It is also a big, stinking, cesspile of used condoms and nonsense. Here’s why.

7. THE WRITER IS NOT THE MOST IMPORTANT PERSON
Look, we can write immensely long, self-indulgent pieces of piffle with lots of imaginary conversations in, but that’s not what people need. Music journalism is about saying if a record’s good or not. Film journalism is about saying whether a film’s worth no quid, six quid in a shit cinema, or twelve quid in a good one with a big screen and a further £17 on the DVD next year.

Games journalism is about saying if a game is worth £40 or not. It is not about referencing the works of Jean-Paul Satre when reviewing Need for Speed Underground 2. Doing that makes you look like you’re still working on the University newspaper.

If you want to show off how good you are at writing sensitive dialogue, do a book. If you want to bum your favourite blog writer, send him an email. He’s almost certainly as frustrated and lonely as you and will therefore embrace the opportunity for a decent (or even sub-standard) bumming.

6. NO ONE WANTS TO WATCH YOU WANKING OFF YOUR FRIENDS
And if they did, they’d want to get a video of it off Bittorrent, not follow a series of links referring you to congratulatory articles written by the the only three people that are in your special wanking club.

5. INTERNET PUBLISHING IS THE FUTURE
Yes, and you know why? Because if you submitted any of these wanky, self-important puff-pieces to a magazine they’d send you away and tell you to do it again properly, in 13,500 less words, and in a way people can understand what the point of it is without needing a personal knowledge of the writer’s hobbies, interests and political leanings.

4. So put it on your blog…

3. Get your university friends to all link to it from their blogs…

2. Have a wank while thinking about how many authors you’ve just referenced in that 15,000-word review of Kao the Kangaroo 2 no one’s ever going to get to the end of…

1. Then shut up and go away.

THE TEN BEST EXAMPLES OF OLD GAMES JOURNALISM

IGN.COM — This review of Project: Snowblind is a great example of Old Games Journalism because it shows you screenshots of the game and also tells you about what features it has and talks about if they’re any good or not.

GAMESPOT.COM — This classic piece of Old Games Journalism really succeeds in telling you what this game is worth out of ten.

GAMING-AGE.COM — This review, a seminal slice of Old Games Journalism, will help you decide whether to buy the game or not, thanks to the way it tells you about its features and comments upon if they’re good or not.

SPONG.COM — This Old Games Journalism news service tells you news about new games without wandering off into 15,000 word imaginary conversations with characters from the Warcraft universe.

EUROGAMER — Genius Old Games Journalist Kristan Reed really tells us a lot about Half-Life 2 without meandering off into details of his personal life or having imaginary 15,000-word conversations with characters from the game.

UK:RESISTANCE — Here’s a review someone wrote for UKR in 1996. It’s Old Games Journalism at its finest in that it says if the game’s good or rubbish for a bit before forming an overall conclusion.

WORLD OF STUART — This man obviously played the game a lot then wrote down the reasons why it was good.

TEAMXBOX — Team Xbox just uploaded a review of Brothers in Arms in which the reviewer talks about important things, such as if the game’s any good, what it looks like and if it’s worth playing or not. At no point does he pretend to be a soldier in World War II for 15,000 words. Classic Old Games Journalism.

KIKIZO — This fantastic example of Old games Journalism has it all — opinions, words and a score at the end so you can easily see what the writer means without having to wade through 15,000 words of pretentious drivel.

GAMESRADAR — Sega’s Project Rub reviewed in outstanding Old Games Journalism style; short, to the point, coherent, with a score at the end and conspicuously lacking in 15,000-word conversations.

OLD GAMES JOURNALISM IS THE FUTURE.

UK:R THE MANSION GOES GOLD

And to celebrate this fact, here’s a new batch of screens from the incredibly realistic webmaster/videogamer ‘God Sim’.

This happens to us

This is a photograph of Gary at the last Joystick Junkies party. The photographer used a rare kind of Japanese film that also captures the subject’s thoughts.

This happens to us

Another busy day for Jon at “The Com”.

This happens to us

UKR: The Mansion is available for download on Bittorrent three days before it hits the shops, at an RRP of FOR FREE.

WE DON’T GET MILLIONS OF DOLLARS TO MAKE HIGH-CONCEPT GAMES FOR XBOX 360

*sigh* Missed ANOTHER sell-out opportunity. Maybe there’s still time to suck-up to Sony and get in on the PSP/PS3 cash splurge?

We can laugh about it, but there's no denying we WOULD be substantially better off if we stopped making people with power and big budgets angry

That’s blown it. Damn us and our inability to brown-nose purse-wielders.

OTHER SELL-OUT OPPORTUNITIES WE’VE MISSED:

1. The dotcom boom of 1999.
2. Swearing allegiance to PS2 in 2000.
3. The dotcom mini-resurgence of 2004.
4. Being a maverick independent Japanese game developer in 2005.

BREAKING IMAGE ARCHIVE NEWS

Geek-pandering spazset manufacturer Plantronics has a promotional image archive! Rape it! (then, if you’re XBM, use the pictures to do all the same jokes we did a year ago in your magazine). Here are a couple to be getting on with:

This caption is OK, but considering the amount of time we spent staring at it trying to think of one, should've been quite a bit better.

Dear American readers, this is actually a very funny joke so don't bother emailing us saying that we suck.

FIFA STREET MP3 OF SHAME!
Mash-up! An anonymous contributor sent us this GENUINE MP3 made from edited highlights of FIFA Street’s in-game commentary. Predictably urban, it’s as stupid as an ice cream. The voice is that of MC Harvey, the well-known idiot out of So Soild Crew and lots of county courts. Check, as they say, dis, as they say, aht, as they say, me brederen:

Right-click to download FIFA Street commentary samples (2.3Mb MP3).

The last one is obviously a lie. He says “We’re keeping it real on the football pitch made of steel” but after the furore surrounding the use of artifical grass surfaces in the English game during 1980s, it’s extremely unlikely FIFA would ratify the use of steel pitches. Imbecilic nonsense. If you’re a kid and like this kind of thing, please email in and tell us why so we can reply saying you’re a wanker. We won’t become friends.

We were going to fake a screenshot featuring Wayne Rooney with a Croxteth crack den as his 'stage background' but Google doesn't come up with much when you search for crack dens.

This makes us think really serious things, like why are we still working in the games industry instead of selling burgers to drunk people.