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SEGA SUPERSTARS TENNIS MONTH: THE CREDITS

And with this, we end our voyage through the happy world that is SEGA Superstars Tennis. Well done to all concerned. It was fun. Thanks for refreshing the memories. Dreamcast WASN’T all in our minds.

You have been playing...

Nice one, Steve. Good on you, Tobe.

You have been playing...

All the best, Chris. Nice work, Trav.

You have been playing...

Hopefully see you in 2009 or 2010 for the sequel, lads. Stick some Rez and Blaze out of Streets of Rage in, okay?

You have been playing...

We’re standing and clapping.

You have been playing...

We are also whooping occasionally.

You have been playing...

Top one, Nige.

You have been playing...

Well done, QA team. It hasn’t crashed yet! Although one or two of the replay camera angles leave a bit to be desired. Whose fault is that?

You have been playing...

Well done, support staff. You all helped in some way.

You have been playing...

Congratulations, pen-pushers. Your boys did good.

You have been playing...

*Bows politely*

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And so it continues.

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Does it really take this many people?

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Two brand managers, both called Mark. That must create some amusing mix-ups in the office!

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Creative Services looks like a cosmopolitan bunch.

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Well done.

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Congratulations.

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Best wishes.

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Thanks for your time and effort.

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Rare to see two Aarons in such a small sample group.

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Take care, fellas.

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Thanks, everyone.

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Shit. We forgot to test out the alternate European language versions.

You have been playing...

We would also like to specially thank the Virtua Tennis team. They are the last of the true dreamers. Beacons that must shine for all eternity, lest we be plunged back to the dark times of chaos and disorder, and the days of shit tennis games.

You have been playing...

Not sure what any of that means.

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Good luck in the future, SEGA China.

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Side UK is a voice recording studio.

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Richard Jacques is officially “Very Special.”

You have been play
ing...

And that’s why.

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Which one of you guys do we have to email about getting a new Streets of Rage game?

You have been playing...

Congratulations.

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This was a bad idea for an update.

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We thought there’d be about 10 pages, not 30.

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Nearly done.

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Just a couple more.

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Finally.

You have been playing...

Thanks for having us.

Comments (11)

SONIC SHOES THAT ARE NOWHERE NEAR AS GOOD AS YOU ARE IMAGINING THEM TO BE

Want to look like a twat?

Unable to tie shoe laces?

Got small feet?

If so, then these are for you:


They seem to be based on that Sonic anime series that initially sounded quite good, but ultimately ended up being complete shite due to the inclusion of that stupid kid and those even stupider robots.

Also, there seems to be lots of random BLOCK CAPITALS in the item description, which leads me to believe that The Swill Man might be the seller.

Ebay auction here

Comments (12)

THE BYRON REVIEW

Not bad. Probably would, especially if she let us call her mummy.

Topical update about MILF de jour Tanya Byron

Tanya Byron: 7/10.

Comments (12)

SEGA SUPERSTARS TENNIS MONTH: HOT AMY ROSE PANTS ACTION

This is as good as it gets.

AMY ROSE'S PANTS!!

“No luck with an Ulala upskirt yet, but some may find these ones more appealing. I’ve also provided a zoomed-in version of the final ‘money shot’.”

AMY ROSE'S PANTS!!

The submitter sadly wishes to remain anonymous.

AMY ROSE'S PANTS!!

This may lead you to think we took these images. But we didn’t. Honestly. It’s just one of those coincidences. There’s at least one other man out there with access to SST and a desire to see the under-regions of pretend girls.

AMY ROSE'S PANTS!!

Sadly, this is from the Wii version. Hence the lack of pant resolution.

AMY ROSE'S PANTS!!

Dear Nintendo, please can you ensure your next games machine has enough power to render pretend girls’ pants at high resolutions. Best regards, UKR.

AMY ROSE'S PANTS!!

The chao on the right seems to be enjoying himself.

Comments (2)

SEGA SUPERSTARS TENNIS MONTH: THE 10 BEST SCREENSHOTS

The greatest thing about colourful, fantasy SEGA games is always the ceremonial taking of the official UKR screenshots. How we love arranging the pretty colours into fascinating and evocative groupings and shapes!

Here are the ten SST shots we feel most artistically attached to, having spent a good 4-5 hours grabbing the game during a fevered session.

SEGA Superstars Tennis - Screenshot countdown

You’re not allowed camera control, so nice shots like this that flash up for a second or two during replays are your only chance to check out the scenery. The flower beautifully frames the composition, here – if only Silver wasn’t visible in the background.

SEGA Superstars Tennis - Screenshot countdown

SPECIAL ATTACK! Here’s Egg-nik returning a shot – accompanied by four DEADLY electro-bombs!

SEGA Superstars Tennis - Screenshot countdown

The Jet Set Radio stage is the prettiest. And you can clearly see the outline of that girl’s chest on the left there.

SEGA Superstars Tennis - Screenshot countdown

Numerous SEGA things happening all at once! Screenshots like this don’t come about thanks to luck, they are carefully staged and arranged.

SEGA Superstars Tennis - Screenshot countdown

This one was a moment of magic and, er, luck. The “Match Point” text flashes across the screen in an instant – we just so happened to capture it in the right position, as Ulala stretched away. Like most great artworks, occasionally there’s pure chance involved.

SEGA Superstars Tennis - Screenshot countdown

Stars, the unconditional happiness and love of the little Nightopians and the sinewy backs of Ulala’s hot legs.

SEGA Superstars Tennis - Screenshot countdown

This one is entitled “Making Amends.” It is about Dr Eggman realising the error of his ways and trying, finally, to do something good, something positive with his life.

SEGA Superstars Tennis - Screenshot countdown

This one is called simply “sega-superstars-tennis-grab-apocalypse-43.jpg.”

SEGA Superstars Tennis - Screenshot countdown

Nice wide shot of the awesome JSR stage.

SEGA Superstars Tennis - Screenshot countdown

And that’s what it’s all about.

Comments (3)

SEGA SUPERSTARS TENNIS MONTH: SUMO DIGITAL INTERVIEW

It’s that time of year where we interview Sumo Digital! You know the score. We ask stupid questions, they give stupid answers, and the whole thing’s just one giant waste of everyone’s time. It’s an enjoyable tradition we hope to continue.

This interview was conducted before the Jam Master Jacques one, just so you know. Interviewing developers requires approval processes even we are not above/below.

SEGA Superstars Tennis - REVIEW

UKR: So is this just VT3 with some new textures on it?

STEVE: Everybody’s asked us that. It’s a game in its own right. That’s an awful question. I refuse to answer it.

UKR: But VT3 was great. It’s a complement.

STEVE: It’s VT3, but for everybody. We’ve tried to make it fun. We’ve added loads of characters that play differently, unlike Virtua Tennis…

TRAVIS (STEPPING IN TO AVERT TROUBLE): VT3 is a fun arcade game, but a lot of people are put off by the way it looks like a sim. It’s easy to pick up, but it looks like a simulation, so we tried to make a game that’s bright and colourful with loads of SEGA characters in to attract new people.

STEVE: And kids love Sonic. Actually, kids love Shadow. All the focus groups tell us kids love Shadow. It’s bizarre.

TRAVIS: And they don’t know what OutRun is.

SEGA Superstars Tennis - REVIEW

UKR: You asked some kids? And they like Shadow but don’t know what OutRun is?

STEVE: We had a focus test. You sit in a room. They bring out loads of character portraits and ask kids which one they prefer, and nine times out of ten it’s either Shadow or Dr. Eggman. He’s a bad character, he’s evil, but it means they can cheat. Like they’re Dick Dastardly.

UKR: So where did the idea for SST come from? Did you go to SEGA with it, or did they come to you?

STEVE: It was a mix. When we finished VT3 we were kind of playing around, because we were thinking of maybe doing a Wii version, and while we were testing the Wii controls out we gave everyone a massive big head.

TRAVIS: Everyone loves Big Head Modes! We took Maria Sharapova and bulked her up, but obviously the agents would be like ‘Oh, no, no, you can’t do that!’ – so we started messing about and making it look like crazy tennis.

STEVE: We showed SEGA a prototype, and they said ‘Hang on, instead of making stupid characters with big heads, why don’t you put Sonic in it?’ and we went away and thought ‘Well, if we’re going to put Sonic in let’s do the job properly and get a load of characters together and push it as an all-SEGA game.

SEGA Superstars Tennis - REVIEW

UKR: When you recreate a SEGA character, like, say, the Morolians out of Space Channel 5, how does it work? Do you get specs off SEGA, or do you just look at some old games and guess?

TRAVIS: SEGA has been really helpful. When we need stuff, we send them a shopping list and they send most of the stuff straight back.

STEVE: The problem we had with Space Channel 5 is there’s not been a recent game, so we had to take most of it from the Dreamcast and update it. So we had to rebuild it, up the number of polygons, made it all shiny and sent it back to SEGA Japan to review. And one of Space Channel 5’s original creators was very exacting about it. She looked at it in incredible detail and sent us a list of things we needed to change.

For example, the Morolians are exactly 140 centimetres tall. Exactly! Everywhere in the game. Other things like the design, the way people move and stand, it all gets reviewed. It’s quite a difficult process, not only have you got to have the game working and looking right – as it’s very animation driven – but you have to make the game play and get it approved as well. Each one of those individually is not so bad, but when you’re doing it all together… it’s nails.

TRAVIS: We had loads of help from the SEGA Japan teams. They said ‘Use the original music, use the original assets’, but in some cases they didn’t have the originals any more so they will send us design stuff and photos.

STEVE: In some cases, like with the Virtua Cop stuff, what we got was the original arcade code. It was really hard to reference, as it was the actual arcade code only at assembly level.

SEGA Superstars Tennis - REVIEW

UKR: The press release says the game has “over 15” characters. Is this a clue that there’s more than the 16 spots on the character select screen?

STEVE: Apparently that’s marketing speak for 16 characters. You know like when they say you can now get a PS3 for under 300 pounds, and you know you’ll get exactly one pence change.

UKR: There’s a perfect Mecha Sonic character model beside the court in the Scrap Brain Zone. Can you “be” Mecha Sonic?

STEVE: Being Mecha Sonic is all about state of mind.

UKR: Why isn’t Cream The Rabbit in here?

STEVE: She is. She’s behind the totem pole on the right of the Green Hill stage. Why do you think there’s so many rings over there? Of course due to camera restrictions – and the age rating, we can’t have her in view.

SEGA Superstars Tennis - REVIEW

UKR: Is there any “secret stuff” to unlock?

STEVE: Of course. I can’t tell you about it though – as it then wouldn’t be secret.

UKR: Please just tell us. We don’t want to spend hours getting all Triple-As in the bloody Puyo Pop Fever zone only for nothing to happen.

STEVE: All the triples As count towards something. If not just the pleasing satisfaction that you’ve managed to do an in-human achievement.

UKR: And who chose Puyo Pop Fever, anyway?

STEVE: Travis did. We wanted to do Blockbuster from VT:WT on PSP again, but how do you make it more Sega-y? Tada, up pops Puyo!

UKR: Is it to raise “awareness” of the Puyo Pop “brand” before an online re-release? We know all about how marketing works, see.

STEVE: That implies us knowing about it. But we really don’t – honest.

SEGA Superstars Tennis - REVIEW

UKR: We hear you have Richard Jacques doing some of the music…

STEVE: Oh yes. Richard Jacques has produced the definitive Space Harrier remix. Every other Space Harrier remix – rubbish. Richard Jacques version – absolutely brilliant. Richard’s been great. He’s done all the original music, the title screen music, all the in-game jingles, quite a lot of spot effects – and he said the start music has been designed in such a way that you can sing to it!

UKR: Is it original stuff or mostly remixes?

STEVE: All the specific stuff for SST is original. Virtua Cop and Space Harrier are remixes. Some of the music was impossible to get, so we got Richard to make something in the right style.

TRAVIS: We used some of the original MD samples. Most kids will listen to it going ‘What the hell is this?’ but we’re going ‘Ahh, YES!’.

UKR: Is Richard Jacques in as a secret character? He’s quite famous on the SEGA scene!

STEVE: We’d love to. Who did we say we would put in? Can I say?

TRAVIS: No, you can’t say!

STEVE: Well, if we did another one, we were thinking about some personalities… maybe Yu Suzuki, Richard Jacques. It’d be awesome. We’d get into trouble, but it’d be awesome. But why do you want to play with Richard Jacques?

UKR: It’d be fun. He’d probably be an amazingly powerful character.

STEVE: Strong right arm!

SEGA Superstars Tennis - REVIEW

UKR: Have you had to change anything to get a “family” rating certificate?

STEVE: Yeah, we had to be very, very careful with the cameras – sometimes the cameras were… too low… we had to go through the game looking for that kind of stuff and making sure there wasn’t any of it. The beach girls on the OutRun court – we had to make sure they were sufficiently covered. The artists basically came up with about 15 different bikini designs! I’m not sure why they spent so much time on them…

There are obvious things too, like the zombies don’t bite you, they kiss you in House of the Dead, and the blood’s never red. You have to be really careful. Oh, and in Jet Set Radio, there was a billboard at the side of the court and it had the outline of a woman, and because it was an outline she could’ve been naked! We were worried it could be like a ‘hot coffee’ scandal, so we put some clothes on her – even though it was in the original game.

SEGA Superstars Tennis - REVIEW

UKR: Why is there no lob button? Surely just pressing “Y” is easier than pressing X then A?

STEVE: There’s no lob button on the VT3 arcade machine and people seem to manage!

We figured that unless you were seriously into Tennis, you’d have no clue what a slice or topspin shot were. So we decided to go with a simple two button system and make it clear that one gives you a fast shot, and one a slow shot. If you shift from one to the other you can do a lob, or a drop shot. Drop shots are much easier to do in SST than VT3 for sure.

UKR: Is that something that came from a “focus group” to make it simple for Wii owners?

STEVE: Nope, we just looked at all the stories at how people force their gran to injure themselves playing Wii Sports Bowling and wanted a bit of that pie.

So we’ve got control options in there that range from ‘Crap at games’ to ‘Show off’ to ‘Hates motion controls and bought the wrong console’.

SEGA Superstars Tennis - REVIEW

UKR: What else did “the kids” in the focus group say about SEGA?

STEVE: They all recognise all the Sonic characters, but not one of them knew who Alex Kidd was. The government should stop with all this nonsense about panicking games brainwash kids into being mindless killing machines, and add Sega history as part of the national curriculum.

UKR: Did any of them recognise Ulala?

STEVE: One did. Apparently her dad was obsessed with Space Channel 5. We never knew you had kids. Oddly enough we got asked if we’d look after the 3 UK:R illegitimate children by a Belgian journalist. I suspect he wants them off his hands?

UKR: The OutRun games are now working on Xbox 360 with backwards compatibility. But not very well.

STEVE: No they’re not, are they? It would be great if somebody asked us to do an Xbox Live Arcade version. Wouldn’t that be great? If only someone would ask us…

SEGA Superstars Tennis - REVIEW

UKR: Why isn’t Rez in here?

STEVE: If you leave the game running on 360 for long enough – it eventually will start to look like Rez. It helps if you wrap a towel around the machine and stand it on top of a radiator too.

UKR: Why isn’t Crazy Taxi in here?

STEVE: Obviously the whole theme is crazy. We were worried that having ‘Crazy Crazy Taxi’ on the back of the box might be pushing it a little too much though.

UKR: The DS version seems to have a much more faithful Space Harrier stage, whereas the 360 and PS3 Space Harrier bit looks like a tweaked Sonic stage. This is more of an observation than a question. You don’t have to say anything.

STEVE: We didn’t feel the hardware of the 360 and PS3 could manage the detail on the checkerboard ground at a smooth enough framerate.

The DS though has a dedicated Space Harrier co-processor built into
the cartridge. It took many of the finest scientific minds for us to reach the point where you could make the Harrier rendering technology portable.

SEGA Superstars Tennis - REVIEW

UKR: We’re about to send Richard Jacques some questions for an interview. Any suggestions about what to ask him?

STEVE: I think you should ask him to make a UK:Resistance corporate song. An anthem to draw all Sega fans together under one glorious blue sky flag. Once you’ve got that, and an army of fans to command at will, it’ll likely be much easier to rabble rouse.

UKR: What’s he like?

STEVE: Exceptionally cheerful.

UKR: No, what’s he REALLY like?

STEVE: Giddy as a school kid on a sugar rush, charming as a debonair gentleman cad and truly creative genius.

UKR: Did he make any diva-like demands?

STEVE: We weren’t to mention Sonic R in any interview with UK:R. So we’re definitely not mentioning it, or the fact he did all the music for it. I don’t want to fall out with Rich.

SEGA Superstars Tennis - REVIEW

UKR: Finally, can you say something controversial about PS3 being hard to develop for, so we can get loads of traffic off Digg?

STEVE: We weren’t quite prepared for all the blood sacrifices required – not to mention the liberal use of snake oil – to get the PS3 dev kits booted up. I’m sure the demand to use druidic runes rather than plain old C++ was something of an oversight on Sony’s part too.

UKR: Thanks!

STEVE: No problem. The title screen’s blue sky, by the way. That’s the only UKR reference we could sneak in.

And Can you please tell Adam Doree to stop spreading OutRun3 rumours too? It’s getting me into all kinds of trouble.

UKR: That’s him told. Hear that, Adam? Sumo hates you.

PREVIOUS FACT-LITE SUMO/UKR INTERVIEWS:

  • One about OutRun2006 C2C
  • One about Virtua Tennis 3
  • Comments (8)

    GT5:PROLOGUE. AN ERROR HAS OCCURRED

    Sony Europe have SENSATIONALLY managed to miss the release date for Gran Turismo 5: Prologue (making the Threespeech countdown look rather laughable) That’s some going considering they simply have to copy a file to a server. But even when it does come online expect to see Sony’s appalling PSN service grind to a stupifying halt, not just with people trying to download the glorified demo (and paying twenty five fucking pounds for the privilege) but with the unfortunate buyers of the disc version finding that, even after installing a ridiculous 6gb of data on their paltry 40gb hard drives, they are then asked to go online and download another gigs worth of patch data! Digital distribution is the future!

    Nearly as annoying as the tyre screech sound

    Comments (5)

    ELSEWHERE ON "THE NETWORK" #00019

    It was a short week. Technically only three working days. So there was less to choose from. More excuses for lack of quality available via email.

  • This thing about never going to Indonesia.
  • This thing about Facebook which also includes some basic relationship advice.
  • This thing about PS3 still sucking.
  • This thing about “space plane” developments, which we are keeping a close eye on just in case lots of people die and we end up with a spare £100k in the bank.
  • This thing about the Canon Ixus 960, because you can’t not use pictures like this when they come along:
  • Canon Fashion Week - not a roaring success

    Better or worse than 20 updates about tennis?

    Comments (1)

    SEGA SUPERSTARS TENNIS MONTH: A REVIEW OF SEGA SUPERSTARS TENNIS ON XBOX 360

    After all the rubbish about loading screens and Flag Man, it’s only fair we cobble together something akin to a more traditional “review” of SEGA Superstars Tennis to avoid confusion over our “editorial stance.” Obviously we’re going to like it and give it 10/10 due to the unstoppable combination of Ulala, Jet Set Radio and Richard Jacques.

    But what do we like most about it and how are we going to justify giving it 10/10 when other media outlets, like, say Games-fucking-Master magazine, have given it scores starting with 7? Read on.

    SEGA Superstars Tennis - REVIEW

    REVIEW INTRO: Finally. It has happened to us. We are, for once, in the parallel universe where it’s SEGA fans that get all the crazy cool shit.

    SEGA Superstars Tennis - REVIEW

    It’s usually Nintendo that does this sort of thing. It’s always Mario and Peach and whatever that dinosaur fuck is called starring in these sorts of crazy mash-ups, with the internet full of happy Nintendo fans digging out and jizzing over every minor franchise reference.

    SEGA Superstars Tennis - REVIEW

    But now, IT IS HAPPENING TO US!

    SEGA Superstars Tennis - REVIEW

    SCENE SETTING: You ARE Ulala. You ARE playing against Sonic The Hedgehog while the music from Samba De Amigo plays in the background. No wonder Nintendo fans never tire of seeing their favourite characters whored out time and time again – it’s awesome.

    SEGA Superstars Tennis - REVIEW

    Each time you fire off a special move, it’s like the SEGA of 1999 reaching out of the TV and giving you a sexual massage.

    SEGA Superstars Tennis - REVIEW

    Do a special while playing as Beat out of Jet Set Radio and the cops from JSR stomp over the enemy. Ulala changes outfits and Morolians pop up on your opponent’s court to get in their way. Monkey Ball specials chuck balls in the way. It’s glorious SEGA-referencing joy.

    SEGA Superstars Tennis - REVIEW

    The best thing about SEGA Superstars Tennis is the way it makes Dreamcast look like it was the most successful games console of all-time. Chu Chu Rocket’s in, Jet Set Radio’s in and Space Channel 5 is represented by TWO playable characters, as if SC5 was one of the biggest games ever – rather than one of history’s saddest and most spectacular flops.

    SEGA Superstars Tennis - REVIEW

    CRITICAL COMMENT: We were concerned about the addition of “special moves,” but it has pretty much turned out OK. You might not want to set them off, though, as they create confusion for both players and you often end up losing track of what’s happening amidst all the madness. Apart from that, fine.

    SEGA Superstars Tennis - REVIEW

    The core TENNIS ACTION is largely the same as it was in Virtua Tennis 3. It’s occasionally slower and occasionally faster, with characters that vary more in both speed and skill.

    SEGA Superstars Tennis - REVIEW

    NiGHTS talks with a girl’s voice like in the Wii sequel. It was definitely better in the old days when everyone thought NiGHTS was a hermaphrodite or pre-op transsexual who’s done a great job of taping his penis and testicles up out of view.

    SEGA Superstars Tennis - REVIEW

    It’s easier to do drop shots now there’s a specific button combination for them, which works better than VT3’s press down on the d-pad and hope system. But there’s no specific lob button any more. So children and grandparents (Wii version) won’t get confused by having more than two buttons to cope with.

    SEGA Superstars Tennis - REVIEW

    Also, the tie-break has been included, so tight matches end in a proper tense fashion. Unlike VT3’s arcade-friendly first-past-the-post system.

    SEGA Superstars Tennis - REVIEW

    Another improvement over VT3 is with the “diving” of characters. People who didn’t know how to play Virtua Tennis 3 moaned that their characters constantly “dived” everywhere.

    SEGA Superstars Tennis - REVIEW

    They dived because you were trying to hit a tennis ball while standing 15 feet away from it, you idiots.

    SEGA Superstars Tennis - REVIEW

    That’s been calmed down quite a bit. There’s not so much diving. There’s hardly any at all, in fact, and the ones that do have had it incorporated into a move so they stay on their feet – Sonic spins, for example. Stupid people who don’t bother learning how to play games properly will be well at home here!

    SEGA Superstars Tennis - REVIEW

    This concludes the part of the review in which we compare SST to VT3. Sorry it was so long, but it had to be done.

    SEGA Superstars Tennis - REVIEW

    Eggman/Robotnik is an annoyingly good player. It is most frustrating that he has not been made rubbish, as a fat man who usually gets around in a hovering wheelchair really ought to be.

    SEGA Superstars Tennis - REVIEW

    Here, we have let him take a hit on purpose. That’ll teach you, fatty.

    SEGA Superstars Tennis - REVIEW

    And again. We purposefully lowered our guard and let Eggman take a BULLET TO THE FACE. That one’s for frightening poor little Cream in Sonic Advance 2.

    SEGA Superstars Tennis - REVIEW

    Tails is a good character as well. He’s a spinner, so you can pound the ball right out of the court easily. The ball swings way more than it did in VT3, so you can really work those angles.

    SEGA Superstars Tennis - REVIEW

    If you lived through the DC era you will love it.

    SEGA Superstars Tennis - REVIEW

    This sort of thing happens sometimes. It’s all staggeringly random and packed with SEGA stuff. It’s better than we could’ve expected.

    SEGA Superstars Tennis - REVIEW

    Ulala in NiGHTS world. It shouldn’t exist.

    SEGA Superstars Tennis - REVIEW

    Boss battle! The Virtua Cop missions all take place in this one area from VC1, plus the cursor sort of auto-locks onto targets making it rather easy. This is the one bit that would be best played on Wii.

    SEGA Superstars Tennis - REVIEW

    Yep, that’s pretty much the ultimate SEGA wank fantasy. Having two Ulalas at once, while Pudding and Gum get off with each other in plain view. Meanwhile, NiGHTS is in the kitchen making tea and toast for everyone.

    SEGA Superstars Tennis - REVIEW

    Sorry this is going on a bit, only we went and took about 200 screenshots so really ought to squeeze in as many of them as possible. Even if there’s not much to say about them other than “WTF?”

    SEGA Superstars Tennis - REVIEW

    Failed attempt at upskirt. She just seems to have a navy blue void up there. Can’t get aroused over a navy blue void, even if it is Pudding’s navy blue void.

    SEGA Superstars Tennis - REVIEW

    Yes!

    SEGA Superstars Tennis - REVIEW

    YES!!!

    SEGA Superstars Tennis - REVIEW

    Oh.

    SEGA Superstars Tennis - REVIEW

    CONCLUSION: It’s very good. Very SEGA. Not quite as tennisy as Virtua Tennis 3, but any SEGA fan MUST MUST MUST have this to experience the magic of the Dreamcast era once more.

    SEGA Superstars Tennis - REVIEW

    And if you don’t buy it, there won’t be a sequel and we won’t get to do SEGA Superstars Tennis Month II in 2009 or 2010 and talk to Richard Jacques again. For entirely selfish reasons regarding having something interesting to do updates about in 2009 or 2010 AND a reason to talk to Rich again, we give SST 10/10.

    Comments (18)

    SOMETHING ABOUT SONIC AND BLUE SKIES

    This is what the Japanese version of Sonic & Knuckles looks like:


    Below is a close up of the writing beneath the logo:

    I bet having the sun laugh at you would be soul destroying and EXACTLY like that time at school when the classroom erupted in ecstasy after you mistakenly expected it to only come out as a trump.

    Ironically, this was the very first thing I ever sent in to Zorg but it never got featured. This was probably due to it being too rubbish. I may as well start as I mean to go on though.

    Comments (24)